APEX RIDGE 赛车选择界面

使用四张车辆参考图,在精确时间轴内切换赛车,并保持游戏 UI、车型和最终选中状态稳定。

案例作者: PSS · @@PromptSin

完整提示词

Create a polished 6-second, 16:9 photorealistic racing-game car-selection sequence for the fictional game APEX RIDGE. REFERENCE MAP [REF_1]: VULCAN S1 — crimson red track-focused supercar. [REF_2]: TITAN RS — matte silver high-performance GT. [REF_3]: KAIRO X — yellow electric hypercar. [REF_4]: complete APEX RIDGE car-selection interface, visual-layout reference and final metallic-blue AURELIS R9 appearance. GLOBAL CONTINUITY Recreate the premium dark showroom and game UI from [REF_4]. Keep the exact title “APEX RIDGE” and subtitle “SELECT YOUR CAR” visible and perfectly stable throughout. Preserve the same camera position, interface layout, showroom lighting, vehicle scale and perspective. Large white left and right navigation chevrons remain visible beside the active vehicle. The bottom carousel always contains exactly four vehicle cards in this order: VULCAN S1, TITAN RS, KAIRO X, AURELIS R9. The specifications panel always uses the labels SPEED, ACCELERATION, BRAKING and HANDLING. Use clean, readable English UI text only. No real-world brands, badges or logos. TIMELINE — EXACTLY 6.0 SECONDS 0.0–1.5 seconds — VULCAN S1 Open on the red VULCAN S1 from [REF_1] as the large central vehicle. Its bottom card gains a sharp red-white selection outline. The right chevron gives a subtle luminous pulse. The four specification bars animate rapidly to their VULCAN S1 values. Add a restrained turntable movement of only a few degrees and realistic moving reflections across the red bodywork. 1.5–3.0 seconds — TITAN RS At exactly 1.5 seconds, a crisp right-arrow click triggers a fast horizontal carousel slide with elegant motion blur. The red vehicle exits left and the silver TITAN RS from [REF_2] enters from the right, settling in the identical central position. The TITAN RS card becomes highlighted, the previous card returns to neutral, and all four specification bars smoothly update. Preserve body design and silver color exactly. 3.0–4.5 seconds — KAIRO X At exactly 3.0 seconds, the right chevron pulses and clicks again. Perform the same quick premium carousel transition. The silver GT exits left and the yellow KAIRO X from [REF_3] enters from the right. Highlight only the KAIRO X card. Animate the stats to new values and sweep a thin light reflection across the yellow body without changing its shape. 4.5–6.0 seconds — AURELIS R9 FINAL SELECTION At exactly 4.5 seconds, trigger the final right-arrow click. The yellow car exits left and the metallic-blue AURELIS R9 shown in [REF_4] enters from the right and locks perfectly into the hero position and design shown in [REF_4]. Highlight the AURELIS R9 card with a vivid electric-blue border, reveal the exact label “SELECTED”, and animate the final stats to SPEED 92, ACCELERATION 95, BRAKING 88, HANDLING 91. The blue CONFIRM button illuminates and gives one controlled pulse. Finish on a clean, stable hero frame of the selected blue car with the full interface readable. MOTION AND CAMERA Locked front three-quarter showcase camera; only subtle showroom parallax and small turntable movement. Carousel transitions are fast, precise and game-like, never cinematic scene cuts. Every car remains sharply recognizable and consistent with its corresponding reference image. No camera shake, no zoom jump, no morphing and no change of environment. AUDIO Premium racing-game UI sound design: one soft navigation click and short aerodynamic whoosh at 1.5, 3.0 and 4.5 seconds; a distinct half-second engine-preview sound for each car; finish with a clean electronic confirmation tone when AURELIS R9 becomes SELECTED. Keep audio tight and synchronized. No dialogue and no voice-over. NEGATIVE CONSTRAINTS No extra cars, no missing cars, no duplicated vehicles, no malformed wheels, no model morphing, no color changes, no illegible text, no misspelled labels, no flickering UI, no random icons, no real manufacturer marks, no racing footage and no transition away from the selection showroom.